Posts tagged FSM

FSM syntax, an evaluation

As described in FSMs are needed Finit State Machines are great and needed – even tough no (main) programming language has syntax support for it. But there are other (computer) language that (more-or-less) support the corresponding State pattern.
By example plantUML –very populair by mature developers– has a syntax to draw them.

What can we learn from them? That is the topic of this post, before we define the Castle syntax.

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FSMs are needed

Finit State Machines (FSMs) are great to model behaviour and control flow. Probably it is one of the most used design patterns; some developers are not even aware they are using it (when using the State pattern). And non of the well-known system-programming-languages does support it directly – it’s a shame;-)

This leads to sub-optimal, often hard to maintain code. In Castle, you can use define a FSM directly. Let’s see why that is essential.

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